Cameron Chung
Cameron Chung
3D Artist
Auckland, New Zealand

Summary

I am a 3D Character and Prop artist who models both stylized and realistic art. My main interests are Sci-Fi and Fantasy art. My other skills include rigging, animation and c# programming. Below are a summary of my skills.

- Experience creating 3D Art assets for games
- Proficient in Maya 3D modelling, rigging and animation
- Proficiency with Zbrush sculpting
- Proficiency with Substance Painter and texturing pipeline
- Proficiency with Adobe CC Photoshop
- Clear written and oral communication skills
- Experience with working to deadlines
- Experience C# and Python scripting
- Experience with community management

Resume PDF

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Skills

Concept Art3D ModelingRiggingPBR Texturing

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
xNormal
xNormal
Python
Python
Topogun
Topogun

Reel

Productions

    • Video Game
      SRC: Sprint Robot Championship
    • Year
      2019
    • Role
      3D Artist and Animator
    • Company
      RageQuit Studios

Experience

  • Technical Artist at Synty Studios
    Auckland, New Zealand
    January 2020 - Present

    As a technical artist I am responsible for a wide range of tasks including customer service, research and development for improving workflows and 3D modelling for Polygon Asset packs.

    Summary of tasks.

    - Managing customer support

    - 3D Asset creation for Polygon Asset packs

    - Community management for the Discord channel

    - Research and Development

    - Unity c# Editor tool development

  • 3D Artist and Animator at RageQuit Studios
    Auckland, New Zealand
    November 2017 - January 2020

    I worked as the main 3D artist and animator for RageQuit Studios' inaugural racing game 'SRC: Sprint Robot Championship'

    - 3D Character modelling, texturing,

    - Rigging and Animation

    - 3D Modular Building and environment art