Cameron Chung
Cameron Chung
Senior 3D Artist
Auckland, New Zealand

Summary

I am a 3D Character and Prop artist who models both stylized and realistic art. My main interests are Sci-Fi and Fantasy art. My other skills include rigging, animation and c# programming. Below are a summary of my skills.

Technical Skills:
- 3D Art & Content Creation: Character and prop modelling, UVs, PBR texturing, materials, baking, optimisation-ready asset creation

- Tools & DCC: Autodesk Maya, ZBrush, Substance Painter, Adobe Photoshop

- Game Engines: Unity, Unreal Engine

- Technical Art / Scripting: Unity C# Editor tooling, pipeline support and automation, troubleshooting asset and import issues

- General: Strong understanding of stylised game art workflows and production-ready asset standards

Professional Skills:
- Workflow & Delivery: Plans work effectively, prioritises well, and consistently meets deadlines in fast-paced production environments

- Quality & Detail: Maintains a high bar for visual quality while working efficiently and iterating based on feedback

- Communication: Clear and reliable communicator with team members and external users; able to explain technical issues in practical terms

- Problem Solving: Quickly identifies issues, proposes solutions, and improves workflows through tooling and process refinement

- Autonomy & Collaboration: Comfortable working independently (including remote/contract settings) while collaborating across teams when needed

Resume PDF

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Skills

3D ModelingRiggingPBR TexturingPython ScriptingUnity Tool DevelopmentAnimation

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
xNormal
xNormal
Python
Python
Topogun
Topogun

Experience

  • Senior 3D Technical Artist at Synty Studios
    Auckland
    January 2020 - Present

    As a technical artist I am responsible for a wide range of tasks including customer service, research and development for improving workflows and 3D modelling for Polygon Asset packs.

    Summary of tasks.

    - Modelled and textured stylised, game-ready characters and props for Polygon Stylized 3D Game Art Assets

    - Collected and curated reference imagery to guide the design and production of assets for Synty Studios’ Polygon packs

    - Developed Unity C# Editor tools to automate setup tasks and improve team efficiency across production workflows