I am a 3D Character and Prop artist who models both stylized and realistic art. My main interests are Sci-Fi and Fantasy art. My other skills include rigging, animation and c# programming. Below are a summary of my skills.
Technical Skills:
- 3D Art & Content Creation: Character and prop modelling, UVs, PBR texturing, materials, baking, optimisation-ready asset creation
- Tools & DCC: Autodesk Maya, ZBrush, Substance Painter, Adobe Photoshop
- Game Engines: Unity, Unreal Engine
- Technical Art / Scripting: Unity C# Editor tooling, pipeline support and automation, troubleshooting asset and import issues
- General: Strong understanding of stylised game art workflows and production-ready asset standards
Professional Skills:
- Workflow & Delivery: Plans work effectively, prioritises well, and consistently meets deadlines in fast-paced production environments
- Quality & Detail: Maintains a high bar for visual quality while working efficiently and iterating based on feedback
- Communication: Clear and reliable communicator with team members and external users; able to explain technical issues in practical terms
- Problem Solving: Quickly identifies issues, proposes solutions, and improves workflows through tooling and process refinement
- Autonomy & Collaboration: Comfortable working independently (including remote/contract settings) while collaborating across teams when needed
As a technical artist I am responsible for a wide range of tasks including customer service, research and development for improving workflows and 3D modelling for Polygon Asset packs.
Summary of tasks.
- Modelled and textured stylised, game-ready characters and props for Polygon Stylized 3D Game Art Assets
- Collected and curated reference imagery to guide the design and production of assets for Synty Studios’ Polygon packs
- Developed Unity C# Editor tools to automate setup tasks and improve team efficiency across production workflows